
It used a limited version of the creature creator in an isometric, cooperative sci-fi world. This combination of action RPG, multiple characters, and affinities is reminiscent of one of my favorite underdog games from a few years ago, Darkspore.ĭarkspore was the unlikely action RPG spin-off of Spore.

More importantly, it encourages developing a more varied roster rather than sticking with the same two masters. If you draft ardent (red) masters against helix (green) enemies, you’ll deal 15% more damage and receive 15% less, which is absolutely critical in higher difficulties.

On a more positive note, there's an interesting Fire Emblem-like rock-paper-scissors system to each mission, with every enemy and master having one of three affinities: kinetic, ardent, or helix. What should’ve been fun random loot drops is instantly forgettable. After each mission you'll receive nodes that masters can equip for paltry passive bonuses. Grinding certain bosses to get that rare drop for a master’s level three basic attack feels too much like an MMO, however. Gold comes quick and often, and it's satisfying to level up a large roster of masters. Other rewards include Sol and X-Coins, which unlock masters, while gold is used to level up master skills and basic attacks. Completing a PvE level offers several randomized rewards depending on your final rank, including XP and Nodes (MXM’s equippable items).
